

Smooth skinningīones gives you the option to use masks to define the distortion mesh to get ultra-smooth skinning without any artifacts.The virtual kitchen, also known as a cloud, ghost or dark kitchen, are restaurants that don't have any dining area and are created to either help operations at a brand's traditional restaurant or as a channel for delivery and take-out only. Watch tutorial videos on both of these features in the Tutorials section below.

New in version 1.4: Scale any part of your IK chain. New in version 1.3: You can add a child to any bone. New in version 1.5: New module “Bones_overlaps_manager”: Allows defining and animating a ‘Z’ value at start and end of each mesh, just like ‘Puppet Tool’ overlaps. Oh, and it is also GPU accelerated, so it is really, really fast! New Features Speedīones is a native plugin and does not rely on expressions, so it is really fast. With Bones, you can control a whole character on a single layer without needing any extra nulls or controllers. Bones makes it super easy to setup and manage many different characters. This means the subtleties of your animation never need to be compromised.īones was created for an animation feature film, which required the animation of A LOT of characters. With Bones, you can switch the IK mode from Automatic to Manual whenever you want, you can even keyframe Parenting and Selection points. This is the main reason Bones was created. With Bones, you avoid the hard work preparing and unbending your layers in Photoshop. Bones does not require straight arms or legs to rig

You can even use masks to get very accurate distortions. With Bones, the mesh is defined to fit joint bending, and you can modify it whenever you want. The main issue with this is that the mesh from the Puppet Tools is automatic, which means you cannot define it, and of course, cannot change it over time. Distortionĭuik and other IK rigging tools rely on After Effect’s built-in ‘Puppet tool’ for distortions. How is it different from other rigging tools? 1.
